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Buffer for technical debt

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Hi All,

Need your inputs, as to how much percentage of a sprint velocity, one should reserve for technical debt? My development team wants to allocate 15-20% of total sprint velocity on the same, however, I just want to be double sure on the number and the items it will cover.

Currently, my understanding says, 15% of total velocity which should include any performance story they want to pick + bugs.

 

Please suggest. 


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